// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.

#pragma once
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Materials/MaterialInstanceConstant.h"
#include "SmartMaterialInstanceExtensions.generated.h"

/**
 * Function library containing methods that should be hoisted onto UMovieSceneSequences for scripting purposes
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartMaterialInstanceExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
	UFUNCTION(BlueprintCallable, Category = "MaterialInstance", meta = (ScriptMethod))
	static void SmSetTextures(UMaterialInstanceConstant* MaterialInstance, TMap<FString, FString> Data);

	UFUNCTION(BlueprintCallable, Category = "MaterialInstance", meta = (ScriptMethod))
	static TMap<FString, FString> SmListTextures(UMaterialInstanceConstant* MaterialInstance);
};